

Enter my second Fight! disappointment: the RPG-style item customization brings very little value. If you win the battle you’ll earn a prize, but if you lose your only recourse is to try to get stronger through your gear (though you won’t even be matched with that opponent again). What’s more, after speaking with other players behind-the-scenes at Gamezebo, there seems to be a general consensus about the battle system itself - the game just isn’t clear on how it all works. The ability to effect change on an existing system is a cornerstone of Angry Birds gameplay but I was left feeling quite powerless and dissatisfied watching what felt like a predetermined battle well out of my control. I had to hope my ridiculous hat was powerful enough to protect me, that my frying pan was strong enough to do damage and that ultimately I’d survive with a higher health score than my opponent. The match-3 actions I had taken on the board didn’t seem to influence the fighting tactics in any way, except to determine how quickly the health meters were depleted. It was at this moment that I experienced my first Fight! disappointment: I had no control over the actual fighting action.Īfter the pressure of the match-3 blitz, I was forced to simply watch and wait while the birds fought one another in a cut scene where I had no control over the combat. A countdown timer kept the pressure on and, once time had elapsed, my opponent and I actually began fighting.


Occasionally an opponent would score a sabotaging combo and I would be derailed by boxes in the way or bubbles blocking my view of the board. While I made my combos, my chosen bird and that of my opponent were simply bouncing happily at the top of the screen, waiting to fight.

